Julie Blanc

(Graphic design, code & research)
Currently: Head, Geneva

Designing with web technologies in graphic design

an instrumental and anthropocentric point of view

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ExSitu PhD Seminar, Centre Inria de Saclay, May 26th, 2025

Background

Graphic design
& web development

A free and open source JavaScript library that paginates content in browser to create PDF outputs of any HTML content

CSS print

Paged.js

Open-source (MIT licence)

Based on web standards (« polyfill »)

Visual preview in the browser

Paged.js

Activity of composition


Activity of graphic designers involved
in the design, layout, and typesetting of printed editorial objects

Study 1

Interviews

Semi-structured interviews
Entretiens semi-directifs

In-situation simulation of the instrumented activity
Remises en situation de l'activité instrumentée

Study 2

Case studies

In-situation analysis of activity
Analyse de l'activité en situation

Self-confrontation interviews
Entretiens d'auto-confrontation

Study 3

Hackathon Paged.js

In-situation analysis of activity
Analyse de l'activité en situation

Design & code contributions

Today presentation

  • Conceptual framework
  • Focus on 2nd study → Video & code based case studies
  • 3rd study → Paged.js hackathon
  • Collective instrumental genesis

Conceptual framework

Cultural-historical theory of activity
Engeström, 2014 [1987]

Instrument-mediated activity approach
Rabardel, 1995

Activity theories

  • Origin: Soviet Psychologist (Vygotsky, 1978; Leontiev 1978, 1981)
  • Activities as basic units of analysis, there are:
    • situated (Suchman, 1987)
    • object oriented (Rabardel & Bourmaud, 2003)
    • mediated by one or more instruments or tools (Rabardel, 1995)

Activity theories

  • Anthropocentric point of view (Lomov, 1977; Rabardel, 2005)
    • “A tool is what it is used for” (Bannon & Bødker, 1991)
    • “Tools shape the way human beings interact with reality. (...) The shaping of external activities eventually results in the shaping of internal ones.” (Kaptelinin & Nardi, 2006)
  • History & development (Engeström, 2014 [1987])

Mediated activity

The dotted arrows represent the three orientations of mediation in instrument-mediated activity.
The linear arrows represent non-mediated relations.

Instrument

  • A mixed entity
    • physical or symbolic artefact
    • associated utilization schemes, resulting from an autonomous construction specific to the subject or from an appropriation of social schemes already formed outside of him
  • Shaped through use (personal and social constructs)

Instrumental genesis

1st study

Interviews
with graphic designers

Results

  • Description of the activity: determinants-effects framework, families of activity
  • Invariant instruments (across all technologies) → grids, baselines, templates, styles, page flows, ...
  • Transformation of editorial workflows
  • Integration of values and practices of free software culture

2nd study

Video & code based case studies

Methodology

Video recordings

Jaton, 2022

Amélie
10 videos 29:50:09
Benjamin
23 videos 34:29:29

Self-confrontation interviews

Vermersch, 1994

Self-confrontation based on activity traces

Cahour et Licoppe, 2010

Subjective dimension of the activity

Theureau, 2004, 1994

Amélie
1st interview 2:02:00 (audio) 12 250 w.
2nd interview 1:26:35 (audio) 16 150 w.
Benjamin
1st interview 2:02:00 (audio) 12 250 w.
2nd interview 1:26:35 (audio) 16 150 w.

Analyse of code source

Jaton, 2022

Amélie
Files 7
HTML 6 252 lines
CSS 1 475 lines (1 file)
Benjamin
Files 7
HTML 969 lines
SCSS 2 998 lines (22 files)

Results 1/6

Generic Composition Instruments

with HTML and CSS

Utilization Schemes

  • A scheme is a behavior organizer — a repeatable action framework (Piaget & Rabardel).
  • Schemes are structured, generalizable, and made of interdependent parts.
  • They develop through experience and interaction with tool.
  • Schemes adapt to new or similar situations.
  • Class situation observed

    “Template Instrument”
    Design of page templates


    2 cases =
    2 narratives of the development, implementation
    and adjustment of the “template” instrument

    Case 1

    Amélie designs title pages

    Comprehensive diagram of the development, implementation and adjustment
    of the “template” instrument in the course of the activity

    1. Elaboration phase

    9 line of HTML and 60+ lines of CSS

    2. Implementation phase

    3. Adjustment phase

    Comprehensive diagram of the development, implementation and adjustment
    of the “template” instrument in the course of the activity

    Case 4

    Benjamin designs list pages
    with different columns

      A "funnel-like" scheme

    • 1. Applies a six-column grid to all “list” pages
    • 2. Extends elements over three columns if specified as “list-2col-h” pages in the HTML section
    • 3. Extends elements by three columns if specified as “list-3col-h” pages
    • 4. Changes the grid to 12 columns and extends the elements over 4 columns if it is specified that these are also “list-4col” pages

    [I try] to select a set of sections and [I set out] generic rules that act on all sections at the same time (...) And then, if need be, I refine them on a particular page, a particular section, a particular type of content. (...) But in reality, it's more by iteration: I concentrate on all the pages that need a 2-column grid, then the 3-column ones, and so on. 

    • From the same artefact, different schemes of utilization lead to different instruments.
    • Instruments are developed through practice and reflect each designer’s individual experience.

    Two strategies for composition:

    • Amélie: bottom-up
      → builds generality through repeated specific cases
    • Benjamin: top-down
      → from global styles to specific pages

    Shared goal: reusable, flexible, and scalable page layouts

    Results 5/6

    Creating instruments
    with the code of others

    Narrative of an instrument genesis

    Benjamin creates a two-tone filter for images

      Condensed narrative of the activity

    • #1 Consult an external resource
    • #2 Transforming code to understand
    • #3 Mobilize past experience
    • #4 Understand/mobilize the most efficient parts of the code for the action
    • #5 Select the most relevant code
    • #6 Make code generic
    • #7 Apply the code to several situations
    • #8 Adapt the code to your own resource system (instrumental genesis)

    CodePen: RGB color values in a format ranging from 0 to 1.
    Expect by Benjamin : hexadecimal RGB values (e.g., #63bdc2)

    Before (left): RGB colors in hexadecimal format
    After (right): RGB colors described as arrays in a JSON file.

    Intrumental genesis

    Instrumentalization (artefact)

    Modification of the artefact (code) = adapts code to project needs


    Instrumentation
    (utilization shemes of the subject)

    Changes understanding of RGB logic
    Gains deeper comprehension of proportional color systems

    Constructive dimension of the activity

    (Resource for future action)

    I understand better how RGB works now: it’s more about proportions, from 0 to 255. Working with it in another proportional scale, from 0 to 1, helped me better understand what it really is.

    Results 6/6

    Instrumental mediations
    in code readability practices

    Analysing reflexive, epistemic, and interpersonal mediations

    Type of mediations

    Rabardel, 1995, 2003, 2005

    • Mediations to the object (epistemic / pragmatic forms)
    • Reflexive mediations
    • Inter-personal mediations

    Some class of situation
    involved in the code readability

    • Visual organization
    • Meaningful naming
    • Code decomposition & simplification
    • Code cleaning
    • Textual comments
    • Nesting for clarity

    Nesting for Clarity (left: HTML, right: SCSS)

    Reflexive mediations in composition activity

    Enhancing code readability serving several purposes:

    • Efficiency and navigation
    • Understanding their own past actions

    Interpersonal Mediations in Composition Activity

    It's important that others can reread [my code] because I strongly support free and open-source software, and it's important that projects are well-documented and clear so that other people can reappropriate them and understand the logic. (Amélie)

    Reciprocity and learning

    (Epistemic mediation)


    Shared "good practices"

    (documentation, tutorials, collaborative work)

    Code as a readable trace of activity

    The activity of making code readable involves designing code artifacts intended to be read in such a way that the activities through which they were produced can be reconstructed later, either by oneself or by peers.

    Larning to write a computer program is learning to write it in such a way that it is intelligible to a community of practitioners.
    — Button & Sharrock, 1995

    Statement

    Designers are constantly developing resources for future activity
    on an individual and collective scale

    3rd study

    Paged.js hackathon

    How designers that use paged.js actively shape the tool itself?

    How the comunity of pratice develop their own instruments?

    Why a hackathon?

    • A defined and limited time and space for observable data
    • Concrete participation to the community (design & code)

    Development of a complex web interface to synchronize and process all the data.

    From individual experience to collective design

    • Issues and needs rooted in individual past experience
    • Shared stories revealed common concerns
    • Local issues reframed as collective design challenges

    Design of generic,
    reusable script modules

    Example:
    Full-Page image placement

    Full-Page image placement issue

    First script

    Second script

    Comprehensive documentation
    of the complex mechanisms of baseline alignment

    Statements

    • Shift in the object of activity
      → from a singular authority to comunity of practice
    • Reciprocal development between individual and collective activity

    Collective Instrumental Genesis

    Type of collective instrumental genesis

    • Collective instrumentalizations → attribution of new and durable functionalities to the shared artefact (functional modules in Paged.js)
    • Production of various artefacts designed to support the instrumentation of the subjects of the community of practice

    Collective instrumental genesis

    The process of a community of practice elaborating instruments (tools, scripts, workflows, knowledge) by and for itself

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    Merci

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